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VOLUNTEER JOB DESCRIPTIONS

ANNOUNCER - experience required (home)

  • Move the meet along smoothly and efficiently by announcing each event and heat.

BULLPEN PARENTS (home & away)

  • Parent for each age group:  6 & U, 7-8, 9-10, 11-12 boys and girls
  • Stage swimmers FIVE events out
  • Check your group in with the Asst Deck Mgr
  • Stay with your group until they are seated
  • Halftime switch -- Event 43
  • Maintain Order -- Keep kids in the bullpen area
  • NO PLAYGROUND - NO BABY POOLS
  • NO RUNNING/HORSEPLAY
  • Do NOT pass your responsibilities to your child.

COMPUTER - experience required (home & away)

  • Enter the times from the Master Recorder.
  • At away meets, you will call out the times for the home computer person to enter the times.

CONCESSIONS (home)

  • Responsible for selling candy, fruit, dessert or meals provided by our sponsors.
  • If you are working first session, please arrive 30 minutes prior to the meet to help with set-up. Second session volunteers,  please help with concession clean up.

CONCESSION- GRILL (home)

  • One person will be cashier
  • Two people grill hamburgers and hot dogs.

DECK MANAGER (home & away)

  • Keep kids lined up in the appropriate lane and heat.
  • Watch over swimmers to move them forward as the meet progresses
  • If a child is missing, let the bullpen parent and/or the bullpen coordinator know
  • Work with the Asst Deck Manager & Bullpen Coordinator
  • Location:  on deck behind the starting blocks
  • Halftime switch -- Event 43
  • Attend Volunteer meeting - 5:10 on the grass(bullpen)

DECK MANAGER, Assistant (home & away)

  • Take our swimmers from the age group bullpen parent and seat in the staging area
  • Watch over swimmers to move them forward as the meet progresses
  • If a child is missing, let the bullpen parent know or the bullpen coordinator
  • Work with the Deck Manager, Bullpen Coordinator & Bullpen Parents
  • Location: grass and deck area behind the starting blocks
  • Halftime switch -- Event 43
  • Attend Volunteer meeting - 5:10 on the grass(bullpen)

 JUDGES RECORDER (home)

  • Sit behind the Place Judges
  • Record the places in the appropriate block on the Judges Placing Form.
  • If a swimmer has been disqualified, write DQ in the place block for that swimmer.
  • The Judges Recorder HAS NO SAY in the order of finish and should not attempt to influence the place judges.
  • Give the completed form to the Master Recorder.
  • Halftime switch -- Event 43

MASTER RECORDER (home)

  • Collects the Judges Placing form from the Judges Recorder when the event is completed and all places have been recorded.
  • Go to each lane and record the swimmers time in the Time Column.
  • Give the completed Judges Placing form to the runner.
  • Halftime switch -- Event 43

PLACE JUDGE - experience required (home & away)

  • Must have clear view of the race & finish line.
  • Judge the place finishes as you see them.
  • Write the place finish on their updated copy of the meet program
  • The place judges override the times & the starter/referee overrides the place judges if there is a dispute.
  • The judge’s recorder at the end of the race will copy that order of finish on the UK Judges Placing Form.
  • Halftime switch -- Event 43

RIBBONS (home)

  • Collect Placing Sheets from the Master Recorder
  • Take sheets to the computer table in the clubhouse.

RUNNER (home)

  • Collect Placing Sheets from the Master Recorder
  • Take sheets to the computer table in the clubhouse.
  • Halftime switch -- Event 43

TIMER/ WRITER (home & away)

  • CONFIRM THE SWIMMER ON THE BLOCKS MATCHES YOUR SHEET.
  • Watch the starter judge; Start timer ON THE FLASH.
  • Move so you can see the swimmer touch the wall
  • Stop time as soon as ANY PART of swimmers body touches wall
  • Write the time on the timer's sheet
  • Give time to the Master Recorder when they come by
  • Halftime switch -- Event 43
  • Attend the Timer & writer meeting -- 5:15 at the starter's table
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